Eve Online creator CCP Games The Central Bank of Iceland has named a former Central Bank economist as the new head of economy. In this role, Stefán Þórarinsson will be conducting “experiments” He will be tinkering with the virtual currency of its new blockchain-based survival video game Eve Frontier—in the quest of creating the perfect player-driven financial system.
Þórarinsson believes that there aren't any significant differences between working with real-world economies and virtual ones. That said, the major challenge he sees is the lack of research and data there is regarding virtual—and especially blockchain-backed—economies.
In this way, the first person to speak of his is the first. “experiment” It will focus on observing the Eve Frontier game world, which is in its closed alpha stage with limited players. Eve Frontier, built within the Ethereum ecosystem using Redstone, is an autonomous gaming world network created by Optmism layer-2 scale tech.
“We want to do mappings of the pricing system, so when there are changes, we know what’s going to happen.” Þórarinsson told Decrypt, “We need to get data on how monetary policy impacts the Frontier economy and, in the best case scenario, we would get the demand curves and supply curves. We need a lot of data.”
“The next experiments are contingent on the results from this experiment,” He clarified. “But the goal is just to get a better understanding of the closed economy before we decide sometime in the cycle that we will open it—and then we get more information.”
By a closed economy, Þórarinsson is referring to the game not yet having a token that can be exchanged for real-world currencies. The stakes will be much higher once the game’s economy is opened up for this option. In light of this, he is keen to have the system as good as it can be before that date.
The game will then enter 60-day cycles where new features and gameplay will be introduced to enhance the overall experience. “grand experiment,” as CCP Games CEO Hilmar Pétursson put it.
This is all in an effort to create a flexible, simple economy that’s driven by players. Eve Frontier’s economy is still in its infancy, but it revolves around sustaining CCP Games’ brutally harsh world. Once players are comfortable with living in the world—a world that Pétursson Once told Decrypt You can learn more about it here. “literally trying to kill you”—then they next need to defend themselves against other players which, in turn, creates new economies in the game.
Eve Frontier is leaving it up to you to decide what to do next.
“The economy, at some point, takes on a life of its own and ideally lives to such a point in time that Stefán and I don't have to be involved,” Pétursson told Decrypt. “The world has become autonomous, and the society within it has been shaped into taking over all the roles.”
Players can write smart contracts to create their own custom missions in Eve Frontier. Ethereum The Solidity of Language. This can be used to help players obtain a resource in the game they are struggling to acquire. The most advanced players may be able to create a whole new economy, and eliminate the need for CCP Games.
“We should provide a very transparent survival ground for them to show what they can do,” Þórarinsson explained. “It’s a player-driven virtual world. That’s what we want to build.”
Pétursson told Decrypt He expects that the economy will be open within the next two quarters. This would mean a token release during this time. He admits that it may be many years before CCP Games becomes a reality. “fully hands-off,” Eve Frontier will have a self-sustaining, autonomous economy based on smart contracts.
“This really is a game-changer, for lack of a better word—for not only games but for the world overall,” “Smart contracts” are used by Eve Frontier, he explained. It’s similar to how AI and graphics cards (or GPUs) proliferated in the gaming world before being adopted and expanded for uses in other industries, Pétursson observed.
“Games often have a tendency to show the way quicker to the rest of the world,” He concluded.
Andrew Hayward edited the book