Treasure’s new Ethereum Layer-2 Scaling Network marks its departure from Arbitrum. The project will now build a custom-made network to meet its gaming needs. This, it claims, opens up new opportunities for players.
Treasure’s new Ethereum layer-2 Network is part of ZKsync Elastic chain—a network of interoperable zero-knowledge rollup chains—and will natively use the project’s MAGIC token. In order to migrate from ArbitrageUsers can do this using the Hyperlane bridge.
Project branding is the project’s own brand. “decentralized game console,” Treasure Trove is a blockchain-powered video game. Treasure was released in February. Arbitrum: doubling down on constructionAnnouncing Plans Launch a Web of “Infinity Chains.” Treasure has changed gears after re-evaluating its priorities in the last few months.
“We need gaming-specific features, and to cultivate a specific culture and distribution flywheel that general layer-2s don't prioritize,” Treasure Co-founder Karel Viet Tell them to get on with it Decrypt. “That requires a gaming-first approach from the bottom-up.”
The gaming layer-2 network allows for gasless transactions and social account creation. “specialized infrastructure for game economies,” Vuong said.
The move, for example, will boost Treasure’s Game Exchange System, which allows players to exchange assets, earn rewards, and provide liquidity natively in a client game by reducing costs and increasing speed.
Treasure Development Kit will also allow games to integrate blockchain features seamlessly. This reduces the need for direct smart contracts information and allows AI agents into the gaming industry. ZKsync’s native account abstraction will allow players to login via their email, social media accounts, and crypto wallets.
Treasure, which revealed its plans to build on Arbitrum in February, received a proposal by ZKsync. However, Treasure rejected the offer because it felt that its users were not interested.
Vuong explained that the needs for Treasure’s technical infrastructure have changed since then. ZKsync has proven to be the best choice for this project because of its capabilities, specifically in terms of native account abstractions, ZK-based scaling, and Elastic Network integration.
“After extensive evaluation ahead of our layer-2 launch, we found ZKsync's technology aligns perfectly with our vision to fundamentally transform the gaming industry,” Vuong tell Decrypt. “This shift isn’t about what was wrong before, but rather about what’s right for Treasure’s future as we scale.”
Treasure is not pushed behind schedule by this decision, because the mainnet’s launch on Wednesday was already scheduled ahead. The project expects to be able to launch its mainnet on Wednesday. “several” Games will be launched on the network at the end of this year.
Vuong confirms that the action-roguelite video game is now available. Wanderers Treasure, a monkey themed massively multi-player online game is the exclusive launch site for this new app. Bitmates The network and the role-playing games are working together to ensure that they go on-chain. Zeeverse Already using Game Exchange?
Powering up…
12/11 ✨ pic.twitter.com/zuorxmXQLl
— Treasure (@Treasure_DAO) December 9, 2024
“We’re already in talks with other games about a potential migration,” Vuong said that action role playing game Calamity Base, the Ethereum layer-2 networking system is now moving to a new location. “Our momentum is strong, with both existing partners and new games excited about building on Treasure's infrastructure.”
Treasure, to celebrate the launch of its mainnet, will begin a campaign titled Decentralized Entertainment System Cartridges. In a tribute to the retro cartridge gaming system, Treasure will release daily NFT mints based on the games in the ecosystem. These assets can then be turned into collectibles.
Treasure’s token MAGIC will also be staked using Ethereum protocol EigenLayer, in the first quarter of 2025. “other use cases” The decentralized console will now be a whole new level.
“The next few months are going to be very exciting,” Vuong completed.
Andrew Hayward is the editor